Looking Glass Debuts 16-inch OLED and 32-inch ‘Holographic’ Spatial Displays

Two people examining a monitor displaying a digital illustration of a woman working at a computer by night, illuminated by the glow of her screens.

Looking Glass today introduced two new, professionally-oriented spatial displays — what the company refers to as “holograms.” The first is a desktop-sized 32-inch model while the second is a smaller 16-inch OLED variant.

The two versions join the handheld consumer display Looking Glass Go on the small end and the massive 65-inch, 8K version at the top-end. The company says these two new displays “complete” the line-up of its new spatial offerings, indicating that Looking Glass is likely to iterate on these size options rather than release others.

Looking Glass says that these two new spatial displays are designed to enable group 3D visualization without the need for headsets and bring the ability to provide visual immersion to assist in developing, presenting, and interacting with 3D digital images, video, and applications in real-time.

“We’ve seen so many industries and individuals benefit from our group-viewable spatial displays. Creatives pushing the boundaries of digital expression. Design studios creating the next generation of products,” Looking Glass says.

“Museums bringing artifacts back to life. Marketers creating magical, immersive brand moments. Medical students learning hands-on with realistic anatomy. Researchers investigating cellular drug therapies. Everywhere, companies are creating a new generation of XR experiences using Looking Glass displays and the new 16-inch and 32-inch displays will only enhance their ability to do that.”

Two people, one male and one female, examine a digital artwork of an ancient Egyptian queen displayed on a monitor in a modern studio setting.

Looking Glass finds itself competing with the likes of Meta and Apple in the 3D visualization space, but it’s products separate themselves from headsets in their ability to support multiple viewers who want to be in the same room together and support holographic images, videos, and real-time 3D applications. They also work with a variety of sensors to enable touchless gesture control (Looking Glass did not elaborate on what these sensors are and who makes them) and support a range of software through plugins for Unity, Unreal, Blender, and WebXR, as well as a 3D model importer and an SDK for developing custom 3D/holographic content. 

A man with glasses and a beard appears on a vertical digital screen, positioned on a desk with a neutral backdrop. The screen provides a glowing purple light effect around the man.

The new displays are designed to be easily installed “anywhere.” Each comes with the ability to be displayed in landscape or portrait orientation, which allows them to accommodate different content formats and applications. They’re also marketed as “thin” with a design that mounts flush to walls and can be done so via a standard VESA mount; they also can be jused with a desktop stand.

Two people, one with a bun hairstyle, discussing a colorful digital artwork on a vertical screen in a modern office setting.

Looking Glass has also priced its new displays — at least the OLED model — so that one is likely more affordable than purchasing several high-end headsets for a full team. For example, the Looking Glass 16-inch OLED costs $4,000 (it will be priced at $3,000 for a “limited time”). Looking Glass has not shared the price of the 32-inch Spatial Display and asks interested parties to reach out to the company to get that information.


Image credits: Looking Glass Factory

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